I've begun work on the Pirates of the Mushroom Sea level, and completely coded it's boss, Godzilla Bones. Yay.

Also we now have a wiki (link on the Wiki page) and a section on the Fantendo forums. Fantendo: Silence is still going strong!

That's all I really wanted to say.

 

Okay, so the current engine (for you non-coder type's out there, that's basically all of the coding) is somewhat hard for me to understand and rather too complicated. Therefore, coding Kirby is a pain in the back and this therefore leaves me with two choices:
-Make Mario be good and everyone else's coding suck
-Make Mario be slightly worse and make all of the character's coded well
How do I achieve that second one? Simple. I code it myself. 100% from scratch. This may reduce the chances of the F3 (see the page on Fantendo) demo being released, but it will be better for me in the long run and if I'm happier about making this game it will turn out better. So...  discuss your opinion on my Fantendo talk page or by commenting on this blog.

 

This is the new location for the design blog, and I will post every time I achieve something major and stuff. So the next post will be once I finish some stuff with Kirby, who is currently the main character I'm working on. Also, Kirby's awesome.

ANYWAY, I've finished scripting the first cutscene in the game... now to code it, and stuff...

Well that's about all I can say for now, so yeah. Go do something.


The website for the Fantendo Silence crossover fangame project, which aims to create a fangame which allows anyone to contribute.